I’m Connor Kindall, a fast-track student in Boise State’s GIMM program—an immersive curriculum that emphasizes creative problem-solving as much as coding. I entered in 2022 with no programming or digital art experience, and I’m now graduating with the confidence to tackle complex projects from scratch. My biggest takeaway from my time in GIMM is that with the right mindset and determination, you really can bring any game (or creative) idea to fruition. Beyond my studies, I serve as VP of the Dev Club and work as a Certified Pharmacy Technician. I’m excited to bring my adaptable skill set to any dynamic professional environment.
I live for creating experiences people never knew they wanted until they see them.
Throughout my education, I have mastered the art of "yes, and"-ing. Teams work best without roadblocks, and when everyone is engaged in the creative process.
Even before I started learning to make games, I was captivated by behind-the-scenes documentaries about how they came together. My favorite part was always getting a peek at the prototypes and early builds—trying to envision the final product through all the primitives and grayboxes. Now, I finally get to revel in that same process myself!
Ideas improve when we expand, refine, and iterate on them. I’ve seen plenty of my own concepts fall flat because of failing to revisit them. Early on, I learned that the best way to strengthen an idea (or to spot a bad one) is to give it room to breathe, gather feedback, and then refine. Rising tides raise all ships, and boats with too many holes sink.
Putting the pieces of a game together is exhilarating. Seeing ideas take shape and come to life, especially when collaborating with a team, is an experience that’s entirely unique to game development, and one I truly crave.